Tag Archives: game design

Ghost-COM

A conversation with Clark Valentine a few weeks ago spawned an idea that just won’t let go of my brain. He said that he’d love to see a game on which dying had real weight built into the rules, not … Continue reading

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Kriegszeppelin X-Wing

I played in a session of the completely awesome Kriegszeppelin Valkyrie by Clark Valentine last night. If you haven’t had a chance to do so, I recommend you rectify this situation immediately. No seriously, right the fuck now. Go on. … Continue reading

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Timeless RPG: Skills

This the current skill for Timeless, which is still in a state of flux. I’ve borrowed heavily from The Dresden Files RPG again, though I changed a few things, adding some Skills and eliminating some others, but over all it’s … Continue reading

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Timeless RPG: Character Creation

This is what I’ve put together for character creation so far. You’ll notice it’s based heavily on the process in The Dresden Dresden Files RPG, as it much of the rest of Timeless. This is because I was already using … Continue reading

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Timeless RPG

Recently I began working on my first game, Timeless. This is the first time I’ve ever done more than mess around with some minor mechanics or re-skin something and it’s been an interesting process. Things have been simultaneously easier and harder than I expected. … Continue reading

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