Category Archives: Exalted/FATE

Permanent Essence and Exalted Power Levels, v2

In my second pass at sorting out the power levels and such I’ve opened up the levels quite a bit, and changed the terminology to something that seems to work better. I’m still unsure about using Second Breath as the … Continue reading

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Permanent Essence and Exalted Power Levels

Permanent Essence is Exalted is roughly equal to the role the Refresh level plays in The Dresden Files RPG, which is to say a really rough gauge of the character’s power level. The concept can’t be translated directly, but should … Continue reading

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Essence

Handling Essence in FATE is proving to be a tougher problem to crack than I had originally thought. When I first looked at it I thought the Hunger mechanics from Dresden* would fit perfectly, with a stress track to represent … Continue reading

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Stress Tracks

I currently trying to decide between two different methods of setting up the stress tracks: Spirit of the Century’s method and the method used in Strands of Fate by Void Star. Spirit of the Century style stress tracks The Skill … Continue reading

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Skill List, v2

This is my second (or thirtieth, if you count all the revisions I didn’t post) version of the Skill list. Most of the Social Skills are unchanged from The Dresden Files, as it seemed like the effort to alter them … Continue reading

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Skills/Abilities and Backgrounds

This is my initial attempt at moving Exalted’s Abilities over to FATE. For the most part this works on a one to one basis, but there are a few exceptions. Some of FATE’s (or more accurately The Dresden Files’) Skills … Continue reading

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The Great Curse

I have two mechanics in Exalted that I have a serious love/hate relationship with. One is the Great Curse, the other are perfect defenses. I like the idea and intent behind both, but I’m deeply dissatisfied with how they were … Continue reading

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