This the current skill for Timeless, which is still in a state of flux. I’ve borrowed heavily from The Dresden Files RPG again, though I changed a few things, adding some Skills and eliminating some others, but over all it’s the same list. I’ll go into the new Skills in detail after the chart.
|Alertness||Avoiding Surprise, Combat Initiative, Passive Awareness|
|Athletics||Climbing Dodging, Falling, Sprinting, Other Physical Actions|
|Burglary||Casing, Infiltration, Lockpicking|
|Computers||Data Retrieval, Hacking|
|Contacts||Gathering Information, Getting the Tip-Off, Knowing People, Rumors|
|Deceit||Cat and Mouse, Disguise, Distraction and Misdirection, False Face Forward, Falsehood and Deception.|
|Driving||Chases, One Hand on the Wheel, Other Vehicles, Street Knowledge and Navigation|
|Empathy||Reading People, A Shoulder to Cry On, Social Defense, Social Initiative|
|Endurance*||Long-Term Action, Physical Fortitude|
|Fighting||Brawling, Close-Combat Defense|
|Guns||Aiming, Gun Knowledge, Gunplay, Other Projectile Weapons|
|History||Memory Recall, Past Events|
|Intimidation||The Brush-Off, Interrogation, Provocation, Social Attacks, Threats|
|Investigation||Eavesdropping, Examination, Surveillance|
|Performance||Art Appreciation, Composition, Creative Communication, Playing to an Audience|
|Perseverance*||Concentration, Emotional Control, Mental Fortitude, Mental Defense|
|Presence*||Charisma, Command, Reputation, Social Fortitude|
|Rapport||Chit-Chat, Closing Down, First Impressions, Opening Up, Social Defense|
|Resources||Buying Things, Equipment, Lifestyle, Money Talks, Workspaces|
|Riding||Animal Handling, Riding,|
|Scholarship||Answers, Declaring Minor Details, Exposition and Knowledge Dumping,Languages, Medical Attention, Research and Lab Work|
|Stealth||Ambush, Hiding, Shadowing, Skulking|
|Swordsmanship||Distance Weaponry, Melee Combat, Melee Defense, Weapon Knowledge|
*These skills affect stress tracks.
This skill is how familiar you are with the trappings of modern technology. A high Computers skill allows a person to write code, find back doors in software, and operate and maintain all manner of high tech devices. Someone with a low Computers Skill can barely check their email.
Data Retrieval: Your expertise with computers allows you to ferret out and reconstruct anything, regardless of how degraded or cleverly hidden.
Hacking: Even the most advanced security measures are no match for you. Use computers to access secure information, break encrypted files and to hide sensitive documents behind layers of digital trickery.
This skill represents how well you remember the specific details of your long and eventful life. A character with a high History remembers what she had for dinner on a particular night in the late 17th century, while a character with a low History remembers only the broad details of their life.
Memory Recall: Use History whenever you need to recall obscure details or events from your past.
Past Events: Timeless’s lives span centuries, if not millennia , and they gather an amazing amount of experiences over the years. Roll History to draw upon your past experiences and create a related Aspect.
This skill measures how well you hold up under pressure and in the face of adversity, as well as how you deal with great loss and tragedy. Characters with a high Perseverance are able to weather any storm and hold up well to the endless march of years and the many tragedies that they bring with them. This mental and emotional fortitude also allows them resist torture or overcome fear. Characters with a low Perseverance tend to be easily off put by hardships, or fall to pieces in the face of tragedy.
The Mental Fortitude trapping also adds to your mental stress track.
I folded the trappings from Discipline and Conviction into Perseverance. They don’t fit perfectly, but I thought it at least made for a good starting point. Adjustments well undoubtedly be made as I playtest the game.
So what do you think? Please let me know if you have any suggestions or comments.