Marvel Avatars

The following are my first attempts at expressing Aang and Korra, from Avatar: The Last Airbender and Legend of Korra respectively, with the Marvel Heroic Roleplaying iteration of Cortex+. They’re far from perfect, and I’m not satisfied with various elements for one reason or another, but I’m pretty happy with the results as a whole.

Avatar Korra

Affiliations:

Solo d10  Buddy d8  Team d6

Distinctions: 

I’m the Avatar! You better deal with it!

I’ll make my own way.

I’m totally serene. No really, I am!

Powersets:

Power of the Avatar

Elemental Control d10    Enhanced Strength d8    Enhanced Reflexes d8

Enhanced Durability d8    Enhanced Stamina d8

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.

SFX: Versatile. Split Elemental Control into 2d at –1 step, or 3d at –2 steps.

SFX:  Multipower. Use two or more Power of the Avatar powers in a single dice pool at -1 step for each additional power.

SFX: Healing. Add Elemental Control to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trama by –1.

SFX: Elemental Contructs. Add a d6 and step up your effect die by +1 when using Elemental Control to create assets.

Limit: Exhausted. Shutdown any Power of the Avatar power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Naga the Polar Bear Dog

Enhanced Stamina d8    Superhuman Strength d10    Enhanced Speed d8

Superhuman Durability d10    Enhanced Reflexes d8

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.

SFX: To the Rescue. If Korra is stressed out, spend 1 PP to have Naga remove her
from the Scene.

Limit: Unexplainable Absence. Earn 1 PP if you have Naga the Polar Bear Dog shutdown for the remainder of the Scene.

Specialties:

Combat Expert d8    Acrobatic Expert d8    Pro-Bending Expert d8

Milestones:

Legacy of the Avatar

1 XP when you first admit you are the Avatar.

3 XP when being the Avatar forces you into an uncomfortable situation or gets you in over your head.

10 XP when you fully accept your role and responsibilities as the Avatar.

The Equalists’ Revolution

1 XP the first time you contradict the Equalists’ rhetoric.

3 XP when you defeat an Equalist for or plot, or demonstrate how Bender’s and non-Benders can coexist.

10 XP when you discover Amon’s true identity and goals.

Avatar Aang

Affiliations:

Solo d10  Buddy d6  Team d8

Distinctions:

Weight of the World.

Irrepressible scamp.

Smile at world and the world smiles back.

Powersets:

Power of the Avatar

Elemental Control d10    Superhuman Reflexes d10    Enhanced Durability d8

Enhanced Stamina d8    Flight d6

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.

SFX: Versatile. Split Elemental Control into 2d at –1 step, or 3d at –2 steps.

SFX:  Multipower. Use two or more Power of the Avatar powers in a single dice pool at -1 step for each additional power.

SFX: Whirlwind. Add a d6 and step up your effect die by +1 when inflicting an Air Element complication on a target.

SFX: Avatar Form. Step up or double any Power of the Avatar power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

Limit: Exhausted. Shutdown any Power of the Avatar power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Kite Staff

Flight d8     Weapon d8

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.

Limit: Gear. Shutdown Kite Staff and gain 1 PP. Take an action vs. the doom pool to recover gear.

Specialties:

Combat Expert d8    Mystic Expert d8    Acrobatic Master d10

Milestones:

Legacy of the Avatar

1 XP when you first admit you are the Avatar.

3 XP when being the Avatar forces you into an uncomfortable situation or gets you in over your head.

10 XP when you fully accept your role and responsibilities as the Avatar.

The Fire Lord’s War

1 XP when you first aid someone against the Fire Nation.

3 XP when you put yourself directly in harm’s way in order to protect your allies or bystanders.

10 XP when you strike a major blow against the Fire Nation.

I toyed around with a second method of expressing the Power of the Avatar powerset that would have each element as a separate Power Trait instead of just Elemental Control.

So the Avatar’s powersets would look like this:

Power of the Avatar (Aang)

Air Bending d10    Earth Bending d8    Water Bending d8    Superhuman Reflexes d10

Enhanced Durability d8    Enhanced Stamina d8    Flight d6

Power of the Avatar (Korra)

Earth Bending d8    Water Bending d10    Fire Bending d8    Enhanced Strength d8

Enhanced Reflexes d8    Enhanced Durability d8    Enhanced Stamina d8

I like the elements being split up, but 7 power traits seems a but much. It does make the two Avatars’ powersets more distinct though and makes the Versatile and Multipower SFXs much more potent.

I’m going to keep toying around with these two, and probably work up a few of the other characters, but for now I”d love to know what other people think about the write ups.

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2 Responses to Marvel Avatars

  1. ayvalentine says:

    I’m going to get all nitpicky since that actually *is* my job. 🙂 These are, obviously, only my opinions.

    I love Naga as a Power Set. Makes me notice the lack of Appa for Aang, though.

    Affiliations – I’d argue that Korra should switch buddy and team, due to her pro-bending experience. I also think Aang is stronger with a team than solo, so I’d switch those, too.

    Milestones – there’s a convention we try to follow that’s missing here. The 1 XP trigger needs to be repeatable, so having them all be “first” ones isn’t necessary – it would be the first time it happens in each action. You could have it be something like “each time you tell someone you’re the Avatar” since that’s something both Aang and Korra do in a variety of situations. The 10 XP trigger needs to be an either/or situation, so “when you fully accept your role as the Avatar or turn your back on being the Avatar” – the 10 XP trigger needs to be a significant decision point.

    I can see the temptation to split the elemental control – it allows for one of the elements to be missing, which seems fitting. I wonder if there’s a better way to deal with that, though? Maybe in SFX or something? Maybe tie the missing element to a Limit? I’m not sure.

    Anyway, this was fun to read – I love both Avatar series, and I think this is overall a good start at statting them out.

    • Thanks for commenting. Hurray feedback!

      I didn’t put Appa in mostly b/c I was already fighting the temptation to give them /everything/, but Appa probably should be included.

      As far as the Affiliations, I put Korra’s Buddy as higher than Team since most of the time we’ve seen her w/ the Fire Ferrets she’s been causing problems due to not acting like a team player. You’re probably right about Aang’s though.

      I had a ton of trouble with the Milestones and I’m not really satisfied with any of the three of them, especially the 10 XP triggers. I may need to go back over the Milestone rules in the system, because it never occurred to me that the “first time X happens” triggers might mean the first time each action.

      I personally lean away from splitting the elements in the powerset, I included it because I started there and I expected people to raise it as an option if I didn’t. I think it bloats the powerset something fierce and makes the Multipower SFX really scary. One the other hand, the Avatars are serious exceptions to the way Bending normally works. No one else would have nearly that many power traits. *shrug* I go back and forth pretty much every time I look at it.

      Thanks for the feedback and I’m glad you enjoyed reading it!

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